Bring "Remix the Future by & for Youth" FREE program to Your Library

Dates:

  • Co-design sessions will be scheduled with co-design library partners during June and July.

    The Remix the Future program will be implemented at program-site library partners from August through March, based on library schedules.

Location:

  • At selected libraries

The GIANT Room has partnered with Connecticut State Library to co-design community-based creative AI stations for libraries nationwide.

The GIANT Room is honored to partner with Connecticut State Library to launch Remix the Future, a new youth-centered program that invites young people ages 10–18 to imagine, design, and share creative responses to real-world community challenges they care about. Through this partnership, The GIANT Room will work onsite with youth at two selected libraries to co-design a series of community creative challenges. These youth-designed challenges will then be shared with 50 school and public libraries nationwide, where young people can respond through writing, sketching, model-making, and other forms of creative expression. All youth ideas will be published in artifacts such as trading cards, books, and posters and shared with the participating libraries. This project is funded by the Young Future Funding Challenges grant. 

Here we invite libraries to apply and join us as co-design partners and/or as a program site partner. 

Join us as a co-design library partner! School libraries and public libraries across the country with students or visiting youth between the ages of 10 to 18 are invited to apply for their community to join us for three FREE sessions of co-designing and prototyping their problem solving ideas to life. These in-person two-hour workshops will take place at the selected school or public library. Only two libraries will be chosen to take part in our co-designing challenge. If selected, The GIANT Room team will come onsite to your library, and will ask you to invite youth from your community to join us for three co-designing and prototyping sessions focused on designing creative design challenges for youth based on real world problems they care about. We will schedule these sessions based on your library’s availability in June or early July. The program is completely free for your library and participating youth.

For libraries wanting to participate in co-designing, apply here

Join us as a program site library partner! School and public libraries across the country serving youth ages 10–18 are invited to apply to become one of 50 program site libraries for the Remix the Future program. As a program site library, youth in your community will be invited to submit ideas in response to community creative challenges co-designed by and for youth. They may submit their ideas through writing, sketching, or model-making. All submitted ideas will be published in artifacts such as trading cards, books, posters, and more. Program site library partners will receive all materials needed for implementation, as well as dedicated support from The GIANT Room team for a successful launch and program facilitation. Your library will also receive professionally printed copies of the final publication, and your logo will be featured on the program webpage as a youth-centered library elevating young people’s voices in solving real community problems they care about. The program is completely free for your library and participating youth.

For libraries wanting to bring Remix the Future program to their own library apply here

The Connecticut State Library is an independent and non-partisan Executive Branch agency of the State of Connecticut. Founded in 1854, the State Library is home to the State Archives, Office of the Public Records Administrator, Museum of Connecticut History, the Division of Library Development and the Connecticut Library for Accessible Books, and three reference departments (History & Genealogy; Law and Legislation; and Government Information). Through these units, the agency provides a variety of archival, public records, museum, library, information, and administrative services. Their mission is to be a gateway to lifelong learning for all residents and visitors, inspiring a shared and informed future through their diverse, historic, and cultural resources.
The GIANT Room believes the most engaging and effective learning experiences are the ones that are designed with families’ point of view in mind, and even better, those that are designed with children and youth involved in the design process. These co-design partnerships not only provide opportunities for children and youth to meet and build prototypes with real designers from companies all across the country, but also make it possible to create learning applications that millions of families around the world can use as an effective learning resource.

Maru Eugenia Segovia